Effects of variable practice on the learning of free throw in basketball

Authors

  • Joseth Jacqueline Díaz Díaz Universidad Central del Ecuador, Ecuador. https://orcid.org/0000-0001-9392-4197
  • Gabriela Michelle Vilela Yunapanta Universidad Central del Ecuador

DOI:

https://doi.org/10.56200/mried.v3i8.7910

Keywords:

Interdisciplinary projects., STEAM, innovation, creativity

Abstract

In the following research, the effectiveness of the STEAM methodology applied in the educational process is studied through interdisciplinary projects in Basic General Education, where it is demonstrated that the learning of interdisciplinary projects can be improved by applying the STEAM methodology, where students develop their creativity. cognitive skills and critical thinking. The importance of updating teachers in these methodologies is highlighted to implement practical and innovative practices in the classroom in order to promote active, dynamic and creative learning for all students. The STEAM methodology is characterized by the integration of multidisciplinary content from different areas such as Mathematics, Sciences, arts, technology and engineering, where they can be related to the knowledge of teachers to create interdisciplinary projects where the creativity and leadership of students is promoted. students. The methodology used for the analysis of results was carried out using the SPSS program where the chi square and factor analysis of this research were evaluated, where it was possible to verify that said methodology does help the teacher to improve the planning of interdisciplinary projects, reducing hours. planning and maximizing teaching help in all areas of basic general education.

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Author Biographies

Joseth Jacqueline Díaz Díaz, Universidad Central del Ecuador, Ecuador.

Universidad Central del Ecuador, Ecuador.

Gabriela Michelle Vilela Yunapanta, Universidad Central del Ecuador

Universidad Central del Ecuador

References

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Rodríguez, Y. (2023). El modelo STEAM y la creatividad en estudiantes del primer año de la escuela general básica “mercedes Amelia Guerrero", durante el año lectivo 2021-2022. (Tesis). Universidad Nacional del Chimborazo. https://n9.cl/m2zjq

Sánchez Ludeña, E. (2019). La educación STEAM y la cultura «maker». Journal of Parents and Teachers, (379), 45–51. https://doi.org/10.14422/pym.i379.y2019.008

Santillán-Aguirre, J., Jaramillo-Moyano, E., Santos-Poveda, R., & Cadena-Vaca, V. (2020). STEAM como metodología activa de aprendizaje en la educación superior. Polo del Conocimiento, 5(8), 467-492. https://doi.org/10.23857/pc.v5i8.1599

Published

2024-05-19

How to Cite

Díaz Díaz, J. J., & Vilela Yunapanta, G. M. (2024). Effects of variable practice on the learning of free throw in basketball. MENTOR Revista De investigación Educativa Deportiva, 3(8), 497–511. https://doi.org/10.56200/mried.v3i8.7910