El gaming condicional y el aprendizaje distribuido: propuesta de modelo teórico-pedagógico para plataformas educativas adaptativas
DOI:
https://doi.org/10.56200/mentor.v5i5.13452Palabras clave:
Gamificación educativa, aprendizaje distribuido, acceso condicional, inteligencia artificial educativa, diseño instruccionalResumen
La gamificación educativa y el aprendizaje distribuido contaban con fundamentos teóricos y evidencia independiente, pero su integración en plataformas adaptativas mediante acceso lúdico condicionado al desempeño académico permanecía insuficientemente articulada. El objetivo fue construir y fundamentar teóricamente un modelo de gaming condicional que integrara gamificación educativa, aprendizaje distribuido y Teoría de la Autodeterminación, así como establecer condiciones pedagógicas, tecnológicas y éticas para su futura implementación. Se realizó una revisión documental de literatura científica e institucional sobre gamificación, práctica distribuida, motivación, inteligencia artificial educativa, analítica de aprendizaje y diseño inclusivo, seleccionada en bases de datos académicas y repositorios especializados. Como resultado, se formuló una arquitectura conceptual compuesta por capa académica, capa lúdica y motor de evaluación adaptativa con supervisión docente, además de criterios preliminares sobre selección de juegos, transparencia, privacidad, equidad digital y prevención del desplazamiento motivacional. Se concluyó que el modelo presentó plausibilidad teórica para ser evaluado como estrategia de integración entre aprendizaje distribuido y experiencias lúdicas condicionadas al desempeño, sin que ello permitiera afirmar todavía eficacia, viabilidad operativa o impacto educativo demostrado.
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